New BattleTech And Shadowrun Street Dates

The following product Streeted JUNE 8th, 2011:

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Technical Readout: 3058 Upgrade, reprint ($29.99)

In the 3050s, the discoveries of long-buried Star League records led to a plethora of new cutting-edge BattleMech and vehicle designs by the end of that decade, resurrected from the blueprints of design firms centuries old and thought lost to antiquity. Ten years later, these designs have moved from novelty to workhorse, as the Inner Sphere once more finds itself at war!

Fully updated to circa 3070, BattleTech Technical Readout: 3058 Upgrade launches these designs into the Jihad time frame, including notable MechWarriors/crews, as well as new variants. Additionally, a battle armor section has been included, providing full BattleTech stats, and updating the histories for these twenty venerable designs.

NOTE: This is a Catalyst-branded reprint, with a new cover and including all appropriate errata. No other changes have been made.

The following products have a Street Date of JULY 6th, 2011:

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Spy Games ($29.99)

Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been himself lately. The powers of Denver are scrambling, the Treaty is about to be renegotiated, and information is the hottest commodity in town.

Spy Games brings Shadowrun players to the espionage-filled city of Denver, where secrets are bought and sold, and sometimes the price is paid in blood. Accessing these secrets may mean using cutting-edge surveillance gear or powerful magic, or it could mean turning back the clock and breaking out low-tech cloak-and-dagger approaches that the techheads of the world would never expect. Spy Games provides the setting information, gear statistics, and game rules players need to dive into Sixth World spycraft.

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HexPack: Cities and Roads ($24.99)

Get onto the battlefield!

You’ve defeated your opponent across all the terrain that the BattleTech Introductory Box Set has to offer and now you want more worlds to conquer. Grab your dice and start rolling, because this product is for you!

HexPack: Cities and Roads is a flexible map system aid for the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those from the Introductory Box Set), the system’s flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the terrain to bring new excitement to each game they play! A booklet contains two ready-to-play scenarios, which include expanded play options such as clearing woods, buildings and additional weather conditions.

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Arsenal ($34.99) [Reprint]

When corpsec is raining lead down on your position, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal.

Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.

Note: This is a Corrected Third printing, back in stock as of June 6th; beyond any corrections, the new cover is the only difference from previous editions.

The following products have a Street Date of JULY 20th, 2011:

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Era Report: 3062 ($24.99)

For three hundred years, the nations of the Inner Sphere waged war in the name of the fallen Star League, sending armies of MechWarriors into battle for glory and power. The arrival of the Clans, martial descendants of the lost Star League Defense Force, in 3049 upset all the previous balances of power and set the stage for cataclysmic warfare to rival the worst of the Succession Wars. The end of the initial Clan invasion and the new renaissance of military technologies leads the leaders of the Successor States to seek advantage against each other. The ever-present specter of the Clans urges desperation to end old feuds to make space for new ones. And the Truce of Tukayyid holds the Clans in check, but does nothing to ease the cultural pressures on both sides of the border.

Era Report: 3062 describes the state of the Inner Sphere and the Clans at a divisive period in BattleTech history: the latter years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of many major Inner Sphere, Periphery, and Clan factions. Notable personalities, military forces, and an overview of the technological capabilities of the Inner Sphere and Clan powers of this critical period in history are also provided, along with special advanced-level rules for campaigns set in this era, whether played using the Total Warfare core rules or those found in A Time of War: The BattleTech RPG.

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Runner’s Toolkit ($39.99)

When you go into a tight spot, you go in prepared. One gun might be good, but two is better. And two guns and a grenade launcher is better still. Throw in a spellslinger to watch your back, and you’re on to something.

Runner’s Toolkit is the well-stocked arsenal all runners should have, the ultimate accessory to the Shadowrun, Twentieth Anniversary core rulebook. Inside you’ll find:

  • A deluxe, four-panel gamemaster’s screen that puts critical information directly in front of you;
  • On the Run, one of Shadowrun‘s most popular introductory adventures;
  • Contacts, Adventures and Sprawl Sites, a booklet that gives you the who, the what, and the where to launch runners on new missions;
  • 4 laminated maps of Sprawl Site locations;
  • The Pre-generated Auxiliary Character and Kit System, a modular system that makes character and NPC generation simple while keeping characters highly customizable;
  • Anatomy of a Shadowrun, a two-column book; one column tells the story of a high-stakes run, while the other details the tests and rules that players involved in the run would encounter, giving gamesters insight into how a Shadowrun game flows;
  • Six quick-reference sheets that, with the gamemaster’s screen, greatly reduces the time spent flipping through books to find a particular rule;
  • A Shadowrun logo sticker;
  • A poster of the Sixth World Seattle skyline, and
  • A book compiling tables from Arsenal, Street Magic, Augmentation and Unwired—it’s the ultimate shopping list for runners!

Runner’s Toolkit is an adrenaline shot to the heart of your Shadowrun game, jolting your runners and keeping them moving until they end up like all good runners—either rich or dead.