New March/April Street Date

The following products have a Street Date of MARCH 7th, 2012:

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Record Sheets: Prototypes ($12.99)

A companion to Technical Readout: Prototypes, Record Sheets: Prototypes contains 30 pre-printed ’Mech record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. More than 60 additional record sheets—from vehicles to battle armor, ProtoMechs to aerospace fighters and DropShips—bring the excitement of combined-arms game play to any table top. Two ready-to-play scenarios focus on the highlights of this volume, while an extensive Rules Addendum section, including Design Quirks, provides a sneak peek of all the advanced rules options provided in Strategic Operations.

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Corporate Intrigue ($24.99)

You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps.

The corps have the money, and they’ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, you’re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what they’ve got with anyone. Including shadowrunners. Especially shadowrunners.

Corporate Intrigue provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines the lead to the discovery of a secret one megacorporation is struggling to contain. Building on information provided in Corporate Guide, Corporate Intrigue provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be.

The following product has a Street Date of MARCH 21st, 2012:

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Field Manual: 3085 ($34.99)

The year is 3085. In the wake of the Jihad, a new realm—The Republic of the Sphere—has been born. Drawing war-weary masses from all over the Inner Sphere, the Republic stands for unity and security, in the hopes that never again will its worlds suffer from centuries of relentless war. But even though the common threat has fi nally passed, few believe they have seen the last of war. As the combined realms and Clans of the Inner Sphere struggle to rebuild, a new balance of power has begun to emerge.

Field Manual: 3085 updates the military and political state of the Inner Sphere in the years following the end of the Jihad and the formation of The Republic of the Sphere. This report includes a brief history and overview of recent developments in the BattleTech universe (including the formation and organization of The Republic of the Sphere), as well as current TO&Es for all of the major ’Mech and mercenary commands employed by the realms and Clans of the post-Jihad Inner Sphere. Special rules are also included, enabling players to create characters and forces for use in campaigns set in and after this critical point in BattleTech history.

The following product has a Street Date of APRIL 4th, 2012:

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Jet Set ($24.99)

Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once, in the aircraft the upper crust uses, and see if you don’t like it. Get a taste of this lifestyle, and see if you won’t do anything to keep it.

In Jet Set, shadowrunners get the chance to rub elbows with the rich and powerful of the world—the socialites, the corporate elite, the royalty, the movers, and the shakers. These are people who know how to get what they want, no matter who they need to step over to get it. The runners may be the help they need to get rid of their latest obstacle—or they could be the next bodies the rich and powerful leave in an expanding trail behind them.

Jet Set is a campaign book with information on the growing tension between Sixth World dragons, the mysterious motives and questions surrounding Nadja Daviar, the opening salvos in political battles that will shake cities and nations in the next year, and more. Filled with plot details, location information, and NPC write-ups, the book is a resource all Shadowrun players can use.