As always, Catalyst Game Labs will be at Gen Con 2013 in force. In fact, this year we’re taking things to a whole new level!
THE SHADOWRUN RPG EXPERIENCE
Dive into gaming in the Sixth World like never before as players step into the infamous Dante’s Inferno club in Seattle’s Sprawl. An 8-foot tall, 30-foot long banner creates an immersive 11 foot diameter room were you can learn Shadowrun, Fifth Edition and run the mean streets in the shadows of the megacorps.
Runs must be made by appointment only with our exclusive Dante’s Inferno concierge, and each player of the Shadowrun Experience will not only have memories of a run like no other, but will walk away with a free copy of the hard-back, full-color Sixth World Almanac sourcebook!
The Year of Shadowrun continues beyond the RPG with our new adventure deck-building game.
Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty, cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who’s marked for death, shooting your way out of downtown when a run goes sour, or facing down a dragon. In each game you’ll improve your deck with a mix of strategies while earning Karma to give your character cyber upgrades, physical augmentations, magical initiations, weapons training and Edge. Shadowrun: Crossfire includes an obstacle deck, black market deck, race and role cards, scenario cards, augmentation stickers, and personal missions that test a team’s allegiances.
Stop on by and play the Shadowrun: Crossfire Demo Box, a fast and fun experience of the full game coming out in the near future!
We’ll even be giving away complete Demo Boxes to Shadowrun players each evening in the Gaming Hall!
“…this is one of the best abstract strategy games I have ever played.” —Tom Vasel (The Dice Tower)
Come play a larger-than-life version of The Duke with 18 inch tiles on a 10 foot x 10 foot board! Or sit down at one of several The Duke tables and give this fantastic tile-laying game a full try.
Anyone that purchases anything for The Duke (either the base game or any of its expansions) will walk away with the convention exclusive Specter tile!
BattleTech: Alpha Strike is a quick-playing tactical miniatures game that provides a whole new way to enjoy BattleTech, giving you thecomplete experience as a true miniatures game with fast, exciting game play!
Dive into the demo to let us show you how you can take fast-playing BattleTech to new levels of miniatures wargaming fun!
OTHER IN-BOOTH DEMOS
Don’t forget to check out our other great games—such as Leviathans, Balance of Power and Cosmic Patrol—that we’ll be demoing in-booth during all the hours the Exhibit Hall is open.
Do you love Shadowrun Cosplay? Well stop on by our booth in Shadowrun cosplay* and get registered into our daily drawing. At 5:30 Thursday through Saturday we’ll draw one lucky winner’s name to walk away with a signed copy of the Shadowrun, Fifth Edition Standard Limited Edition!
*A minimum requirement of cosplay is needed; no just wearing a white-collar shirt and glasses and calling yourself Mr. Johnson.
We’ve got two different Shadowrun posters, as well as quick-start rules for our role-playing games, all for free…while supplies last.
THE GAMING HALL
The Catalyst Demo Team will be running an avalanche of events for our awesome players.
We will have tons of Shadowrun Missions with Fifth Edition goodness, Cosmic Patrol for rockets, rayguns and robots, both BattleTech: Alpha Strike and BattleTech: Total Warfare for all your ’Mech destruction, and Leviathans for domination of the skies in an alternate 1910! We will also be showcasing our new Shadowrun: Crossfire deck-building game using the demo box, as well as The Duke, with tournaments for both systems.
For The Duke tournament, every participate will walk away with a new, unique tile they can use in any The Duke game—the Swashbuckler—while the winner will receive a Middle Ages Siege Engines Expansion Pack of 5 tiles (check out the free print & play for this great set)!
Finally, looking for pickup games after the Exhibit Hall closes? We will have all of our games available in the gaming hall to play with events starting up as soon as we have enough people to play a round.
As usual, a good chunk of the Gen Con experience is diving into the plethora of new games released just for the show. Below is what we hope to have for our various communities.
(As always, a few caveats: A. We are trying to get all of these items to the show, but there’s a chance some might not make it…simply the luck of the draw when trying to coordinate this many items through multiple printers for one shows; B: Some of these items are convention exclusives; C. Non-exclusive items won’t be available in-stores until a later time; once we have Street Dates for any items available to stores we’ll post updates with that data.)
In no particular order, the following are brand new to the show (or only recently released:
THE DUKE ($35)
The politics of the high court are elegant, shadowy and subtle. Not so in the outlying duchies. Rival dukes contend for unclaimed lands far from the king’s reach, and possession is the law in these lands. Use your forces to capture enemy troops before you lose the chance to claim the land for yourself.
In The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement pattern. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Duke to win!
CUSTOMIZATION TILES EXPANSION PACK ($10)
Build your own Troop Tiles and conquer new lands for The Duke!
ROBERT E. HOWARD EXPANSION PACK ($10)
Add your favorite characters from Robert E. Howard’s works—Solomon Kane, Kull The Conqueror, Dark Agnes de Chastillon, and Conan The Barbarian—to your game of The Duke!
MUSKETEERS EXPANSION PACK ($12)
Add your favorite characters from the Musketeers—Aramis, Athos, Porthos, D’Aragnon, Richlieu, de Winter and Rochforte—to your game of The Duke!
ARTHURIAN LEGENDS EXPANSION PACK ($12)
Add your favorite characters from Arthurian Legend—Arthur, Guineviere, Merlin, Lancelot, Perceval, Morgana, Mordred and Fort/Camelot—to your game of The Duke!
ROBIN HOOD EXPANSION PACK ($12)
Add your favorite characters from Robin Hood—Robin Hood, Main Marion, Friary Tuck, Little John, Prince John, The Sheriff and Sir Guy—to your game of The Duke!
SHADOWRUN, FIFTH EDITION (see prices below)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.
You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.
Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, the core rulebook provides everything you need to face the challenges of the Sixth World.
Shadowrun, Fifth Edition is available in three formats (the content is identical):
This is the standard, full-color, hardcover book that will be available in stores.
Standard Limited Edition [limited quantities] ($100)
- Red bonded leather
- Gold foil lettering stamp
- Non-foil debossed dragon image on front cover
- Gilded Gold Color edges on paper
Deluxe “Mayan” Limited Edition [extremely limited quantities] ($200)
- Red (dragon-texture) bonded leather
- Gold foil stamp on cover
- Printed on 100# paper (instead of the standard 80# )
- Gilded Gold Color edges on paper
- 2 bookmarks
- 1 poster
- 1 of 250 numbered page at front of each book
- Red bonded leather slip case
- Gold foil Mayan calendar with SR elements stamped front/back slip case
SPELL CARDS ($10)
Everyone in the Sixth World wants to geek the mage first. Your job is to make sure that won’t happen by being faster, deadlier, and more powerful than they are. Shadowrun Spell Cards make spellcasting faster and easier, with easy-to-reference game statistics for 54 different spells. Grab a pack and use it to call down a whole hellstorm of mana when you need it most!
Shadowrun Spell Cards are for use with Shadowrun, Fifth Edition.
GEAR CARDS ($10)
The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death. Shadowrun Gear Cards provide quick reference to 54 different pieces of gear. Containing game stats and illustrations of guns, vehicles, drones, and more, these cards will help keep the game moving and make sure characters have what they need to come out on top.
Shadowrun Gear Cards are for use with Shadowrun, Fifth Edition.
SPRAWL WILDS ($20)
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They’ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck—and how much of the sprawl will be nothing more than dust when they’re done with it?
Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!
FIRING LINE ($20)
Shadowrunning can take you all sorts of different places and give you the chance to have all sorts of different guns pointed at you. Whether you’re exploring mysterious islands off the coast of Seattle, collecting bounties on the tightly guarded streets of Manhattan, or trying to survive the power conflicts of DeeCee, you’re likely to find yourself in trouble and in the line of fire. Because that’s where you’re paid to be.
Firing Line collects four Shadowrun Missions developed especially for the large summer gaming conventions, making them available for the first time to the gaming public. The adventures have all the statistics and game information needed for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, meaning that a wide range of shadowrunners will have everything they need to dive into the adventures and get themselves in some high-paying trouble!
ALPHA STRIKE ($40)
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.
It only raised the stakes.
Alpha StrikeBattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play, re-scaled to the tactical level of “classic” BattleTech. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air—one world at a time!
ALPHA STRIKE AD HOC UNIT CARDS ($15)
Alpha Strike is a new, fast-playing form of the BattleTech game of armored combat. Alpha Strike Ad Hoc Unit Cards includes 90 cards with the game stats players need to instantly take to the battlefield. Eighty of the cards reflect the Units listed in Alpha Strike, while 10 cards feature notable MechWarrior Units. Full color and laminated for dry erase use, you just need miniatures and you’ll be playing BattleTech like never before!
For use with BattleTech: Alpha Strike.
TECHNICAL READOUT: 3145 ($40)
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, testing these new machines in the fierce crucible of war.
Technical Readout: 3145 introduces the latest wave of new battle armor, vehicle, ‘Mech, and aerospace units appearing in the Republic Armed Forces and across the Inner Sphere in the Dark Age era. Featuring new equipment described in Era Report: 3145 and Field Manual: 3145, this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century.
FIRE FOR EFFECT: BATTLECORPS ANTHOLOGY VOLUME 4 ($15)
A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds for hints to explain deadly evils.
Seventeen stories of combat, honor, betrayal and death fill the pages of Fire for Effect: BattleCorps Anthology Volume 4.
Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Jason Hardy and Herbert Beas. These writers have shaped the direction of the BattleTech universe. In 2007, with these stories, they took the fictional storylines of the BattleTech universe to new and violent heights. Worlds rose and fell, and empires toppled. Armies of BattleMechs and fleets of WarShips fought and perished. And beneath all of it, the spidery tendrils of the Word of Blake sowed mistrust and conflict in every realm.
THE MOON MUST BE OURS! ($25)
Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The Moon Must Be Ours!”
The Moon Must Be Ours! is a campaign book for Cosmic Patrol that puts players into the mysterious and dangerous domain of the Moon Men. Using a unique “choose-your-own-path” structure, players will navigate the massive maze of rooms and tunnels that the Moon Men have created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas! Players will have to face them all to win victory for the Cosmic Patrol!
SHIP QUIRKS/CREW ABILITIES CARD DECK ($15)
The complexities of ship construction create unique design quirks that bring a flavor all their own to each leviathans. While the men and women that crew the airships bring their skills, passions and blood to elevate each vessel into legend. The Ship Quirks/Crew Abilities Deck are a series of positive and negative Ship Quirks, as well as Crew Abilities, that allow an easy, dynamic way for Leviathans players to bring their ships to life in a fun, different way every game.
For use with Leviathans.
And if you think that list of books/games is awesome, we’ve got even more stuff for you to check out. Our usual new t-shirts, as well as some brand new items: shot glasses, clip boards, dice bags, thumb-drives, bags and more…all with our favorite game logos!
And there might even be a few more surprises when you hit the floor!
See ya soon for the best four days in gaming!