Catalyst September/October Street Dates

The following products have a Street Date of SEPTEMBER 11TH, 2013:

SR5 Standard Limited Edition
Shadowrun, Fifth Edition [Limited Edition] ($99.99)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.

NOTE: Shadowrun, Fifth Edition Limited Edition includes: bonded red leather cover, foild-stamped cover, spine and back with dragon embossed on cover, gold-gilded page edges, and cloth bookmark. Interior is identical to the standard printing. While supplies last.

Shadowrun: Sprawl Wilds
Sprawl Wilds ($19.99)
You live in any sprawl long enough, you’ll find out that there’s a lot more to it than businessmen and soykaf stalls. Any sprawl worth its mettle has its dark corners, its forgotten places, its spots that are just as wild and untamed as the deepest rainforest.

Seattle, the prime metroplex in the world for shadowrunning, is filled with such places, and Sprawl Wilds gives shadowrunners a chance to tour them. From a fortress-like Barrens farm recovering from a mysterious attack to a dark secret hidden in a clinic, runners have a chance to see the sites most people never encounter, and uncover information that some people want to stay secret at any cost. They’ll meet jaded smugglers, wary police officers, passionate activists, hardened criminals, wounded warriors, and at least one deranged killer. The questions are, will they survive long enough to collect a paycheck—and how much of the sprawl will be nothing more than dust when they’re done with it?

Sprawl Wilds is a collection of Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both Shadowrun, Twentieth Anniversary Edition and Shadowrun, Fifth Edition, and they provide hours of shadowrunning goodness for experienced street veterans and new shadowrunners alike. With complete game information, including NPC stats, these adventures are poised to plunge players into urban chaos!

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Technical Readout: 3145 ($39.99)
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, testing these new machines in the fierce crucible of war.

Technical Readout: 3145 introduces the wave of new battle armor, vehicle, ‘Mech, and aerospace units appearing across the Inner Sphere in the Dark Age era. Featuring new equipment described in Era Report:3145 and Field Manual 3145, this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century.

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Fire For Effect: BattleCorps Anthology Vol 4 ($14.99)
A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds for hints to explain deadly evils.

Seventeen stories of combat, honor, betrayal and death fill the pages of Fire for Effect: BattleCorps Anthology Volume 4.

Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Jason Hardy and Herbert Beas. These writers have shaped the direction of the BattleTech universe. In 2007, with these stories, they took the fictional storylines of the BattleTech universe to new and violent heights. Worlds rose and fell, and empires toppled. Armies of BattleMechs and fleets of WarShips fought and perished.

And beneath all of it, the spidery tendrils of the Word of Blake sowed mistrust and conflict in every realm.

The following products have a Street Date of SEPTEMBER 25TH, 2013:

Shadowrun, Fifth Edition Core Rulebook
Shadowrun, Fifth Edition [Standard Edition] ($59.99)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.

Note: All online orders have already begun to ship (including all three editions).

Cosmic Patrol: The Moon Must Be Ours!
The Moon Must Be Ours! ($24.99)
Since the founding of the Cosmic Patrol, the Moon Men have maintained an iron grip on the Moon, forbidding landing of any kind. Wielding the mind powers of dynamo-psychism, the Moon Men have posed a threat to humanity unlike any other. But no more! Mounting the largest invasion in the history of the Patrol, Director Roderick Dyson has given the order: “The Moon Must Be Ours!”

The Moon Must Be Ours! is a campaign book for Cosmic Patrol that puts players into the mysterious and dangerous domain of the Moon Men. Using a unique “choose-your-own-path” structure, players will navigate the massive maze of rooms and tunnels that the Moon Men have created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas! Players will have to face them all to win victory for the Cosmic Patrol!

The following products have a Street Date of OCTOBER 9TH, 2013:

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Alpha Strike ($39.99)
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.

It only raised the stakes.

Alpha Strike is a new, fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system first devised for truly large-scale play, re-scaled to the tactical level of “classic” BattleTech. Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air—one world at a time!

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Alpha Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Alpha Strike game play like that found in the Introductory Box Set? Then the Alpha Kit is for you!

The Alpha Kit contains several heavy-duty cards of compiled tables from Alpha Strike.

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Tech Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Total Warfare game play like that found in the Introductory Box Set? Then the Tech Kit is for you!

Also includes a brand new BattleMech blueprint poster!

The Tech Kit contains seven heavy-duty cards of compiled tables from TechManual.

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Strategic Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for Total Warfare game play like that found in the Introductory Box Set? Then the Strategic Kit is for you!

The Strategic Kit contains five heavy-duty cards of compiled tables from Strategic Operations.

Musketeers Expanion Pack
Musketeers Expansion Pack ($11.95)
Add your favorite characters from the Musketeers-Athos, Porthos, Aramis, D’Artangon, Richlieu, de Winter and Rochforte-to your game of The Duke!