Latest Releases

The following are the latest releases by Catalyst Game Labs that have hit a Street Date (meaning they’re available in hobby stores).

Shadowrun: Anarchy
Shadowrun: Anarchy (Standard: $39.99/Limited Edition: $54.99)
Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.

Dive into a cyberpunk dystopia and become a shadowrunner, a deniable asset who does the jobs no one else can—or will—do. It’s not an easy life, but it beats selling your soul to the megacorps. You’ll break into top-secret labs, stand up to gangs bent on destruction and chaos, encounter dark spirits hiding even darker secrets, and come face to face with some of the infinite dangers the Sixth World can throw at you. And you’ll come out on top—because if you don’t, you don’t get paid.

Shadowrun: Anarchy is a new way to get into the best cyberpunk/urban fantasy action around. Based upon the rules-light and easy-to-learn Cue System, Shadowrun: Anarchy is a narrative-focused game experience that has everything you need to quickly grab some gear, load up on spells, and get to throwing the dice. With loads of characters and missions, the book makes it simple to get up and running. Immerse yourselves in the Sixth World!

Box-Cover-w-Rai-Sticker-Mockup
Valiant Universe: The Deckbuilding Game ($59.99)
Hidden beneath Alcatraz Federal Penitentiary is a massive, hidden research installation run by the secretive organization known as project Rising Spirit. This mysterious installation, code named “the Facility,” uses unknown energies to morph and transform itself at will to keep horrid villains, dangerous creatures, alien entities, and top-secret research projects trapped within. Rumors of the Facility’s existence and its most prized possessions have leaked, and the Valiant Universe’s most powerful organizations—The Harbinger Foundation, the Renegades, GATE, and more—are taking an interest. The world may never be the same.

In Valiant Universe: The Deck-Building Game you command an organization attempting to seize the secret Alcatraz base. Purchase cards to craft a unique deck, and battle your way through the ever-changing Facility grid that moves during play to gain access to a card or damage another player. Maneuver your superhero miniatures to battle it out with other superheroes for ultimate control!

An Alternate Setting Sourcebook
Shadowrun: Court of Shadows (Standard: $49.99/Limited Edition: $74.99)
You have seen it. You have felt it. The dream where you are falling, falling, and you cannot see the ground but you know it is there waiting. You may try to brace yourself, you may try to force yourself awake—you do anything to avoid the impact that keeps rushing toward you.

The Seelie Court is the realm of the hidden, the rumored, and the unknown. Fairies, spirits, and enchanted creatures mingle there, building alliances, plotting, scheming, toying with the realm of humans—and with each other. The Court has long held a distant attachment to the material plane, in uencing it like a dream influences our waking hours. But now a new connection has emerged, allowing humans to in ltrate the courts and in uence its proceedings. At a time when magical power is ever in the rise, the mix of human and fae could set both worlds into a calamitous plunge, and no one will want to be awake when they hit bottom.

Court of Shadows is an alternate setting for Shadowrun, Fifth Edition, emphasizing the magic and intrigue of the Seelie Court. With full setting, character, and plot details, as well as information on using SR5 characters in the Seelie Court, this book presents all-new ways to play Shadowrun and to live in the mystical intrigue of the planes of fairy, capturing the magic of the dream world—and seeing if they can prevent its fall.

The Shadowrun, Fifth Edition Core Rulebook, including July 2014 errata
Shadowrun: Fifth Edition Core Rulebook ($59.99)
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.

You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It’s up to you, but this much is certain—if you do nothing, the streets will eat you alive.

You can survive—even flourish—as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It’ll cost you something—everything does—but you can make it worth the price.

Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time—a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.

Master Index Edition! This edition includes a huge index listing all Fifth Edition core rulebooks! Looking for something? Here’s where you’ll find it!

CAT35007 Campaign Operations Cover
BattleTech: Campaign Operations ($39.99)
Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.

Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!

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