We are very pleased to announce that Smith & Tinker has authorized us (MekTek.net) and our professional studio (MekTek Studios) to distribute and package a worldwide free release of MechWarrior4 and all of its expansions.
This free release of MechWarrior 4 commemorates BattleTechâ€™s 25th anniversary as well as MekTekâ€™s 10th anniversary, and will allow BattleTech fans a chance to re-discover MechWarrior, as well as help us bring in a new army of players who are discovering MechWarrior and the BattleTech universe for the first time, completely for free.
MekTek views this partnership as a hallmark moment for the global MechWarrior 4 community. We welcome the opportunity for the MekTek team to officially take a leadership role in the cultivation and development of the on-line MechWarrior 4 communities in support and anticipation of the recently announced MechWarrior game by Smith & Tinker and Piranha games.
We are honored by the opportunity bestowed upon us by Smith & Tinker and its partners, and we hope the online community will enjoy this free release all the while recognizing the support and commitment that Smith & Tinker, Catalyst Games, and MekTek.net has made to the BattleTech fans around the world.
MekTek.net is an on-line community founded by Vince ‘VAM’ McMullin in 1999 to provide free downloadable content and tools, developed in-house, for the Mechwarrior series of video games. To date, MekTek has released 3 major fan made Mechwarrior 4 content expansions (known as MekPaks) and has the final iteration (known as MP4) in development.
MekTek Studios, established in 2006, is a Canadian based software development studio out of Saint John, New Brunswick, Canada specializing in 3D geospatial development and virtual environment replication. MekTek Studios is currently pioneering geospatial development projects for corporate and academic clients nationally as well as continuing to work on gaming related projects including the last expansion pack for Mechwarrior 4 (MP4), Assault Tech1: BattleTech (AT1:BT) and the development of the NP project – a cross-platform, shader ready .NET engine.