The following products have a Street Date of JANUARY 25th, 2012:
Technical Readout: 3055 Upgrade ($29.99)
In 3055, a new breed of Inner Sphere BattleMech started rolling off assembling linesâ€”â€™Mechs specifically designed to counter the Clan invasionâ€”at the same time that secondline Clan â€™Mechs began to appear. By 3067 those design have become a staple of the modern battlefield, giving rise to notable MechWarriors and new variants, while the demands of the ever-popular Solaris VII Games have resulted in a plethora of new dueling â€™Mechs designed using prototype technology.
Technical Readout: 3055 Upgrade presents the Solaris VII â€™Mechs built using prototype technologies. Upgraded in appearance and technology, the designs first presented in the Solaris VII box set and Solaris: The Reaches are now back in print, along with several new Solaris VII designs. In addition to the upgraded appearance of selected Clan designs, all the art work for Technical Readout: 3055 Upgrade is new, providing fresh illustrations of now classic Inner Sphere BattleMechs and Clan OmniFighters.
The â€™Mechs in the Solaris VII BattleMechs section are constructed using select equipment found in Tactical Operations. To use those designs, players will need that book.
NOTE: This is a Catalyst-branded reprint, with a new cover and including all appropriate errata. No other changes have been made.
Record Sheets: 3055 Upgrade ($12.99)
Youâ€™ve grasped the tactics involved with the additional units and weapons from Total Warfare to defeat your opponents. Now you own Technical Readout: 3055 Upgrade and want to deploy some of those â€™Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record Sheets: 3055 Upgrade is a companion to Technical Readout: 3055 Upgrade, containing 80 preprinted â€™Mechâ€”and 12 Clan aerospace fighterâ€”record sheets that will have players firing autocannons, missiles and PPCs at each other in no time. The extensive Rules Addendum of this record sheet brings Solaris: The Gaming World to your table tops with rules for playing as a member of a MechWarrior stable, running arena scenarios, and even how to modify any map sheet into several of the most famous gladitorial arenas!
The Solaris VII BattleMechs are constructed using select equipment found in Tactical Operations. To use those designs, players will need that book.
Conspiracy Theories ($29.99)
War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictableâ€”but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who pull the strings and make the world shake, and they wonder if they can find out what these people are up to before itâ€™s too late.
Conspiracy Theories is a deep dive into the underbelly of the Sixth World, a place filled with crackpot theories and insane ideas that would be laughable if it werenâ€™t for the fact that some of them are most assuredly true. If they want to stay alive, shadowrunners need to know this information to keep them a step ahead of the forces that may be massing against them behind the scenes. If they want to do more than surviveâ€”if they want to prosperâ€”they really need to know this data, because any runner worth a damn knows that manipulating people based on what they believe to be true is a great way to make a few nuyen.
Bringing together plot elements from War!, Spy Games, and the Dawn of the Artifacts series, Conspiracy Theories adds a twisted element to Shadowrun games.
Shadowrun 20th Anniversary Edition Core Rulebook ($44.99) [Corrected Reprint Now Available]
The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. Youâ€™re a shadowrunnerâ€”a deniable asset, a corporate pawnâ€”using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.
Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated, and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, and new magical discoveries. This full-color rulebook contains all the rules gamemasters and players need to create characters and ongoing adventures set in the popular Shadowrun universe.
The following products have a Street Date of FEBRUARY 1ST, 2012:
BattleTech 25th Anniversary Introductory Box Set ($59.95) [Reprint Now Available]
Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
The BattleTech 25th Anniversary Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:
- 24 unpainted, ready-to-play plastic BattleMech minis
- 2 unpainted, premium-quality plastic BattleMech minis
- One 12-page full-color quick-start rulebook will have players into the action in minutes
- 36-page book of pre-generated BattleMech Record Sheets
- One 80-page full-color rulebook
- Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical data
- One 16-page full-color Painting and Tactics Guide
- Two heavy-duty cards of compiled tables
- Two 18â€³ x 24â€³ game-board quality maps
In Hex-A-Gon, players jump hexagonal pieces over each other to seize them from the gameboard. During each turn, a player selects any â€œknightâ€ on the gameboard and jumps them over other knights into open hexes. Any number of jumps into open hexes can be made in a turn, seizing a string of knights that count toward victory at the end of the game. However, be careful, as every move can open an avenue for your opponents to do the same!
FREE RULES: A free PDF of the entire rules booklet is found here.
The following products have a Street Date of FEBRUARY 15th, 2012:
Corporate Intrigue ($24.99)
You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, youâ€™ve got to get in bed with the corps.
The corps have the money, and theyâ€™ve got all the power that comes with it. If you want to have some of that cash and some of that pull for yourself, youâ€™re going to need to stay alert, move quickly, and remember that while corps are willing to pay for things that help them, deep down they really hate sharing what theyâ€™ve got with anyone. Including shadowrunners. Especially shadowrunners.
Corporate Intrigue provides a wealth of plot points and adventure ideas to allow gamemasters to develop corporate-centered campaigns, including plotlines the lead to the discovery of a secret one megacorporation is struggling to contain. Building on information provided in Corporate Guide, Corporate Intrigue provides the story information, location details, and NPC statistics to make running a corporate-themed campaign as easy, fun, and brutal as you want it to be.
Colombian Subterfuge: Horizon Adventure 3 ($14.99)
If youâ€™re going to win in modern warfare, you have to use every weapon in your arsenal. Guns, tanks, and bombs are great, but if thatâ€™s all you put into play, youâ€™re going to lose. Information and propaganda have been a major part of war efforts for more than a century, and falling behind in those areas will doom you.
Amazonia has gone to war with Aztlan, which is supported by the greatest public relations machine the world has ever seen. Ready to fight fire with fire, Amazonia has brought in Horizon to sway public opinion, and possibly the tide of the war, to their side. To make their case, theyâ€™ll need stealthy runs, fast moves, and quick thinking. And theyâ€™ll need it fast, because Aztlan is pressing hard and not inclined to show any mercy.
Colombian Subterfuge is a complete adventure that brings shadowrunners into the war raging in BogotÃ¡ while enlisting them in Horizonâ€™s propaganda efforts. It contains all the information gamemasters need, from plot details to NPC statistics, to plunge players into the chaos of war.