Catalyst Game Labs is always excited to hit Gen Con and embrace our communities…and this year we’re landing with our biggest pile of fantastic yet!
BOOTH: 1703 (Gen Con Exhibitor Floor Map)
BOOKS & GAMES!
Leviathans: Core Box Set, miniatures game [$99.95]
In 1878 the Polish genius Rynchowski isolated an electrical fluid with remarkable lifting capabilities. A single, pivotal event that would change the world. The smartest military minds of the coming generationâ€”Zeppelin, Jellico, Fisher and othersâ€”diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies.
In 1906, Great Britain launched the HMS Leviathan, the first of the â€œsuper air shipsâ€, sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasyâ€¦welcome to Leviathans!
Leviathans is a game that simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nationâ€™s power and becoming legend? Or will you fall from the sky, forgotten?
You will determine the outcome!
In this box youâ€™ll find a British and a French fleet allowing for instant action as two world powers vie for air supremacy on your game table!
This Box Includes:
- 2 rulebooks to transition players from the quick-start rules to the core rules
- 8 high-quality, 1200-scale plastic ship miniatures
- 12 Ship Cards
- 12 full-color Recognition Cards
- 1 Leviathans Gazetteer universe primer
- 2 fiction novellas
- 2 18â€ x 22â€ board-game quality maps
- 10 custom D12 dice and 2D6
- 2 reference cards
- Leviathans recognition poster
- Sheet of faction/ship crests
- Template game aides (die cut cardboard counters)
Leviathans: British Fleet Box, miniatures game expansion [$49.95]
ThÂe British Fleet Box contains the British battleship, light cruiser and two destroyer high-quality plastic ship miniatures from the Leviathans Core Box Set, but with four new, unique variant Ship Cards. Players can instantly expand their faction fleet after purchasing the Core Box Set for larger games!
This box includes:
- 4 high-quality, 1,200-scale plastic ship miniatures
- 4 Ship Cards
- 4 full-color Recognition Cards
- 1 set of Leviathans custom dice
Leviathans: French Fleet Box, miniatures game expansion [$49.99]
ThÂe French Fleet Box contains the French battleship, light cruiser and two destroyer high-quality plastic ship miniatures from the Leviathans Core Box Set, but with four new, unique variant Ship Cards. Players can instantly expand their faction fleet after purchasing the Core Box Set for larger games!
This box includes:
- 4 high-quality, 1,200-scale plastic ship miniatures
- 4 Ship Cards
- 4 full-color Recognition Cards
- 1 set of Leviathans custom dice
Balance of Power, board game [$49.95]
It is 1815 and the world has been turned upside down. Napoleon Bonaparte has finally been defeated after nearly conquering all of Europe through years of devastating warfare. Now the Great Powers must deal with the chaos left behind. As each nation eagerly tries to grow, a careful balance of governmental, military and economic interests must be maintained.
In Balance of Power, players carefully create and move Kings, Generals and Bankers as they capture territories and expand their empires. A playerâ€™s skill and strategy are all that stand between him and ultimate victory!
Cosmic Patrol: Into The Cosmos, sourcebook [$24.99; digest size, hard cover, B&W]
You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And thatâ€™s the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmos gives you more alien races, characters, missions and rocketships to base your galactic adventures on!
Into the Cosmos features:
- When in Doubt, Doubt: A new short story of a Cosmic Patrol Intelligence Service agent infiltrating a Hakhaze base!
- Gazetteer: A series of treatises detailing new parts of a dangerous cosmos!
- Rocketships: Eight ships Patrolmen may use or encounter while cruising the deep black!
- Dossiers: New heroes and villains for players to use or fight against. Martians! Hakhaze! Ro-Men! Neptunian Frog Men! Humungulous!
- Missions: Twenty-three Mission Briefs to challenge even the most courageous Patrolman!
The cosmos has millions of ways to kill you. When it tries, call the Patrol!
BattleTech: Field Manual: SLDF, Setting Sourcebook [$39.99; soft cover, B&W + 16 pages color]
It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies in BattleMech and aerospace design, and the finest, most disciplined training regimens in known space, the SLDF was the invincible might that kept the feuding Houses of the Inner Sphere in line.
Field Manual: SLDF describes the single greatest military force the Inner Sphere has ever seen: the Star League Defense Force. Including a brief history and overview of the SLDF, its formation, organization, and training programs, this book provides the most detailed look ever at the army that protected the Inner Sphere before the treachery of Stefan Amaris and the Succession Wars that soon followed. Special rules are also included, enabling players to create Star League forces for use in campaigns set in one of BattleTechâ€™s most storied eras.
BattleTech: Total Chaos, Campaign Sourcebook [$29.99; soft cover, B&W]
In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing adversity, victory, defeat, and enemies within and without, they were typical of many commands touchedâ€”for ill or for goodâ€”by the Jihad.
As the Jihad unfolded through the Jihad Hot Spots plotbooks, players were introduced to the Chaos Campaign, a new game play system that gave players the opportunity to craft their own games around specific battles and events of the Jihad. Now that campaign, spanning fourteen years of conflict, has been collected and updated. Presented here are all of the Chaos Campaign tracks from the Hot Spots plotbooks and interwoven with select tracks from the Jihad Turning Points e-publication series and several all-new tracks and mini-campaigns.
This volume also includes detailed reports on nearly forty planetary campaigns, providing context and details previously clouded by interstellar media, local reports, and personal journals. With an updated and streamlined core ruleset for the Chaos Campaign and new Jihad era Random Availability Tables for the Word of Blake, Mercenaries, and Militias, this book has everything players and gamemasters need to recreate the pivotal campaigns of the Jihad and lead their forces to victory.
BattleTech: Weaponâ€™s Free: BattleCorps Anthology 3, Fiction Anthology [$14.95; digest size, soft cover, B&W]
A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology Volume 3. This diverse collection, drawn from the fiction published on BattleCorps.com in 2006, presents the edgy and violent fiction BattleCorps readers are used to, including a never-before-seen tale of Zeta Battalion.
Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Ben Rome and Herbert Beas. These writers have shaped the direction of the BattleTech universe; in 2006, with these stories, they were exploring the freedom theyâ€™d earned to do just that.
Shadowrun: Shadowrun 2050, Historical Setting Sourcebook [$44.99; hardback, full color]
Chrome eyes. Computers called â€œdecks.â€ Big hair, big cyberlimbs and bigger guns. Itâ€™s Shadowrun in the year it all started. Take a step back to Shadowrunâ€™s roots with Shadowrun 2050, a book that combines Fourth Edition rulesâ€”the smoothest, most accessible rule setShadowrun has ever hadâ€”with the setting that first made the Sixth World a legend.
Shadowrun 2050 has everything players and gamemasters need to dive into the grimy beauty that kicked off one of the greatest roleplaying settings of all time. With information on how to adapt Fourth Edition Matrix, gear, and magic rules for the 2050 setting, as well as in-universe information about the powers of the world, what shadowrunners will be up to, and who theyâ€™ll be running into, Shadowrun 2050 puts a new twist on the classic setting.
Captain Chaos. Maria Mercurial. The Laughing Man. Sally Tsung. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who just called himself The Big â€œD.â€ These people and many others are waiting for you in the year that started it all, a setting brought back to life with new, full-color artwork showing the chrome, dirt, neon, and darkness that was in the heart of Shadowrun when it started and remains at its core today.
Shadowrun: The Clutch of Dragons, Deep Shadows Sourcebook [$29.99; soft cover, B&W]
Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is thisâ€”what if you donâ€™t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunnersâ€”especially shadowrunners. Extractions, industrial sabotage, theft, wetworkâ€”thereâ€™s plenty of jobs in all those areas, and dragons are finding ways to get reluctant runners to work for them. Maybe theyâ€™ll hide their involvement in the run, or maybe theyâ€™ll bribe the runners with large piles of nuyen or blackmail them with their past activities. Or maybe theyâ€™ll just tell the runners they have a simple choice of working for them or being eaten.
Whatever tactics they choose, the dragons are going to be active and aggressive, and if runners want to survive, they better be on their toes. They need to know who the draconic players are, what theyâ€™re up to, and what might happen to them if they fall into a dragonâ€™s grip. They need to be ready for anything, because when dragons go at each other, the world shakes, the earth beneath them burnsâ€”and far too often, shadowrunners die.
The Clutch of Dragons provides the information gamemasters and players need to involve draconic plots in their games, from profiles of individuals dragons, their plots, and their lairs to information about the latest efforts to build anti-dragon weapons. This is a critical reference for any players who want to test their skills against the machinations of dragonsâ€”or who want to see just how much trouble they can survive.
Shadowrun: Runner’s Black Book 2074, Core Rulebook Expansion [$39.99; hard cover, full-color; Limited Edition: $49.99]
Asking a shadowrunner if they really need another gun is like asking someone if they need all that oxygen floating around them. Are you ever going to use all that air? Maybe not. But youâ€™re sure as hell not going to be one of those suckers whoâ€™s going to be caught short.
Runnerâ€™s Black Book 2074 is about options, giving runners more choices of guns, weapons, vehicles, and other gear so that they can build a load out that suits them. Whether they want bleeding-edge gear built for those fighting the worldâ€™s latest wars or classic vehicles that have stood the test of timeâ€”or old crap they can get for cheapâ€”Runnerâ€™s Black Book 2074 has what they need.
Collecting gear from digital products Gun H(e)aven 2, Used Car Lot, MilSpec Tech 2, and Euro War Antiques along with exclusive material for this book, Runnerâ€™s Black Book 2074 contains full-color illustrations, detailed descriptions, and complete game statistics for each item. Itâ€™s an essential resource for runners looking to do some shoppingâ€”or to learn more about the guns that might be pointed at them in the near future.
Shadowrun: Sprawl Sites: North America, Game Aid [$19.99; 16 page B&W booklet, 8 color maps]
The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truthâ€”the difference between death and survival when entering a hazardous area may be a good map.
Sprawl Sites: North America presents eight full-color maps that can be used in a variety of sprawls, making it simple for gamemasters to call up a number of different locations when they need it. From a luxury hotel to a collection of blocks in an urban barrens, from a shopping mall to a trideo studio, the collection includes maps that can be used in many different situations. The maps are double-sided, with a key on one side, making them useful as both a guide for players and a reference for gamemasters. The package also includes a booklet providing details on security and other personnel found in the location, along with plot hooks to help involve these spots in your game.
Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about â€œnever trusting an elf,â€ thatâ€™s more of a bargaining position than anything else.
Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in front of them, theyâ€™re going to need it. Thereâ€™s money waiting for runners if theyâ€™re willing to venture into elven territory and take on a host of odd jobs. Jobs like: Tracking down reagents from cranky critters. Messing around in the affairs of TÃr royalty. Dealing with a number of different punks and thugs, none of whom like you. And intervening in a leadership challenge of the most powerful elven street gang there is.
Elven Blood is a compilation of five different Missions that have been written to premiere at summer conventions. They can, however, be played by anyone. Whether youâ€™re playing at a con, in a game store, or in the comfort of your own home, Elven Blood has an adventure for you. Taking you from the mean streets of Seattle to the wild lands of TÃr Tairngire, Elven Blood offers exciting and inventive adventures for all Shadowrun fans.
Shadowrun: Weapon Cards (Guns.V1); convention only [$9.99; deck of cards]
Designed to make game play simpler, more colorful, and more fun, Shadowrun Gear Cards contain pictures and stats for a whole range of items, making it easy for players and gamemasters to reference their stats at the game table while also bringing the Sixth World to life through full-color art for each piece of gear. This deck contains 54 guns for use in Shadowrun, selected from a range of Shadowrun, Twentieth Anniversary Edition products. Deal them out and start shooting!
Shadowrun: Gear Cards (Drones & Vehicles.V1); convention only [$9.99; deck of cards]
Shadowrunners do a lot of things, but one thing they donâ€™t do is sit still. There are places to go, people to shootâ€”they need the right vehicles to get them there, and the right drones to take care of business when they arrive. This deck has 54 drones and vehicles cards, with a full-color picture and complete stats, that make it easy for players and gamemasters to reference stats at the game table while illustrating what theyâ€™re driving, piloting, or riding. With selections from a range of Shadowrun, Twentieth Anniversary Edition products, this deck will prepare you for some serious moving violations.
MechWarrior Tactics Closed Beta Keys at Catalyst Gen Con booth!
We’ve got a free poster with MechWarrior Online on one side and MechWarrior Tactics on the other…and it includes the hotly coveted Closed Beta Keys for MechWarrior Tactics! First come, first serve, while supplies last!
We’ll have a large-screen TV in the booth showcasing a variety of promotional videos from Leviathans to MechWarior Online, Shadowrun Online to MechWarrior Tactics, and more. Stop on by for a visual feast!
LEVIATHANS MINIATURES GIVE AWAY
Come play in a Leviathans demo and walk away with a free miniature. Keep playing and you can trade your smaller ship in for a larger and larger ship each time you play! Play as often as you like and try and snag as many miniatures as youâ€™d likeâ€¦but while supplies last!
TableTop Play Area
Catalyst will also have the usual additional items for sale of patches, faction/corp custom dice, t-shirts, stachel bags and so on!