The following products have a Street Date of SEPTEMBER 2, 2015:
Jarl: The Vikings Tile-Laying Game ($39.99)
In the long winters between raiding seasons, warriors keep their intellect sharp through games of wits and chance. Ragnar, Rollo, Floki and even the Earl challenge each other to this game of stone placement filled with tactics and subtle maneuvering for victory.
Based upon History Channel’s hit TV show, in Jarl: The Vikings Tile Laying Game, players move their warriors (tiles) around the board and flip them over after each move. Each tile’s side shows a different movement profile. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Jarl to win! Powered by The Duke.
Free Downloads: Download the full rules of the game, or grab a free PDF of the Print & Play that allows you to try out the full game before grabbing your copy!
ENCOUNTERS: BRAVEST WARRIORS ($12.99 Each Deck)
The Space-Time Calliope is vast and dangerous, waiting for courageous heroes to save the day. You’re those heroes! Become the Bravest Warriors and battle your way through a myraid of encounters to Victory!
In the Encounters: Bravest Warriors RED DECK you play this fast and fun game as the characters from the show: DANNY, BETH, JELLY KID or CATBUG; in the BLUE DECK you play as CHRIS, WALLOW, PLUM or IMPOSSIBEAR!
Both decks are for 1 to 4 players, playing a game in 15-30 minutes. Enjoy many new Encounter and Item cards to challenge your fun from one deck to the next, or combine them both for up to 8 player action!
Free Downloads: Download the full rules of the game, check out the Interactive Demo that quickly and easily walks you through how to play this great game, or even watch the first season of Cartoon Hangover’s Bravest Warriors and see what all the fun’s about!
Shadowrun Chrome Flesh (Standard $49.99; LE 74.99)
Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semi-truck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets.
Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It’s paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.
BattleTech Technical Readout: 3150 ($39.99)
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Technical Readout: 3150 collects the latest generation of battle armor, vehicles, ’Mechs, and aerospace units from around the Inner Sphere in a single print volume for the first time, complementing the Republic-heavy units shown in Technical Readout: 3145. Featuring new technologies found in Era Report: 3145 and Field Manual: 3145, with new variants and notable pilots, this volume provides players with a glimpse into the twilight years of the Dark Age Era.