Dream It, Be It
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.
Sixth World Companion is the core player resource book for Shadowrun, Sixth World.
Rev Your Engine!
A big race is coming up, and a lot of people want to win it, as there is both money and prestige on the line. The runners are asked to help arrange for a particular winner of the race, but soon others come in with a competing offer. The runners have to decide who to help, who to anger, and just how they’ll make sure their selected target wins.
SRM 09-04 Neo-Tokyo Drift is dual-statted for use with both Shadowrun, Fifth Edition and Shadowrun, Sixth World.
We hope you enjoy these releases, and we have one more thing coming this weekend–be on the lookout for the posting of a comprehensive FAQ page for Shadowrun, Sixth World!